Graphics Engine
The ErsatzTV graphics engine is used to overlay custom graphics elements (images and text) on top of the primary content with a high degree of control and customization.
Graphics Element Definitions
Graphics elements are defined in YAML files located in the ErsatzTV config folder / templates
/ graphics-elements
subfolder. Image graphics elements definitions should be placed in the image
subfolder, and text graphics element definitions should be placed in the text
subfolder. ErsatzTV will automatically create these (empty) folders on startup.
Image Elements
Image elements are used to draw images, similar to watermarks but without the need to configure using the UI.
opacity_percent: 100
location: "BottomLeft"
horizontal_margin_percent: 5
vertical_margin_percent: 5
z_index: 1
scale: true
scale_width_percent: 15
image: "/home/user/Pictures/watermark.gif"
Text Elements
Text elements are used to draw text, and support dynamic text using Scriban templates and variables.
opacity_percent: 100
location: "BottomLeft"
horizontal_margin_percent: 5
vertical_margin_percent: 5
z_index: 2
styles:
- name: "style1"
font_family: "OPTIKabel-Heavy"
font_size: 48
text_color: "#FFFFFF"
#font_weight: 800
#font_italic: true
#letter_spacing: 20
base_style: "style1"
# optionally include fonts from a specific folder
include_fonts_from: "/home/user/fonts"
# optionally include data from epg entries for text replacement
epg_entries: 0
text: |
One Line Of Text
Two Lines Of Text
Subtitle Elements
Subtitle elements are used to draw subtitles, and support dynamic subtitles using Scriban templates and variables.
z_index: 3
# optionally include data from epg entries for text replacement
epg_entries: 0
template: "/home/user/subtitles.ass"
Using Graphics Elements
YAML Playouts
Graphics elements can be turned on and off using the YAML Playout Instructions Graphics On and Graphics Off.
Troubleshooting
Multiple graphics elements can be selected for immediate testing in the playback troubleshooting tool.